Home / News / Building AI for consumer applications isn’t all fun and games

Building AI for consumer applications isn’t all fun and games

Kylan Gibbs, the CEO of Inworld, is here to tell us all about the hilarious technical challenges of creating interactive AI for virtual worlds and games. You know what? It’s like trying to make a sentient being out of a pile of random letters and numbers, while also ensuring that it can interact with the world around it. And let’s not forget about the emojis. They’re like the secret ingredient that makes the AI stand out and feel alive, but they can also be a pain in the neck when you have to figure out how to seamlessly integrate them into your design.
But the real star of the show is user experience. Creating a world that’s both engaging and intuitive is a major challenge, and it requires a deep understanding of human behavior and psychology. It’s like solving a puzzle where every button and animation has a specific purpose, and the AI needs to be able to navigate through all the different layers to deliver the desired experience.
And let’s not forget about accessibility and cost-efficiency. Deploying AI models in virtual worlds can be a costly affair, and it’s crucial to strike a balance between creating a world that’s user-friendly and accessible to a wide range of players, while also ensuring that the models are affordable and scalable. It’s like trying toKylan Gibbs, CEO of Inworld, joins the show to discuss the technical challenges of creating interactive AI for virtual worlds and games, the significance of user experience, and the importance of accessibility and cost-efficiency in deploying AI models.

Tagged:

Leave a Reply

Your email address will not be published. Required fields are marked *